The Gods’ Crystals

The Gods’ Crystals is the August Arcane Legions league, consisting of three linked scenarios. In each one, you battle for control of a magic crystal in a central control terrain that gives your units incredible powers.

Each scenario description below includes a link to a PDF that allows you to print the scenario and the necessary terrain items, plus a link to a play-by-play report (with pictures) describing a sample battle. To help with the setup, the battlefield are marked with gray grid lines showing distance from the edge in sortie bases, and green center lines.

Race for the Crystal

In this scenario, units on or adjacent to the control terrain can issue two special orders per turn without pushing. So, if you have the order points to spare, Decidius Saxa can gain two victory points or your flame-throwing units can do 6 points of Fireburst damage.

The problem is that the crystal has fallen to earth in a region suffering from terrible sandstorms. When the sandstorm is in effect, normal range (for range combat and Fireburst) is reduced from 6 steps to 3, defense has a 1-die penalty, range combat attacks have a 2-die penalty, and close combat attacks have a 1-die penalty. Every turn there is a 1 in 6 chance of a sandstorm starting. While the sandstorm is in effect, there is a 1 in 6 chance of it stopping.

 

Blink of an Eye

The crystal in this scenario gives you the power of teleportation. A unit with a ready green-circle figure on or adjacent to the control terrain can teleport to any unoccupied location on the field. Teleportation requires a special order, and you have to roll 1d6: on a result of 6, you teleport safely; on a result of 4 or 5, you teleport successfully, but one figure is downed; on a result of 2 or 3, nothing happens, and on a result of 1 you down one figure without moving.

When it works, the teleportation makes close-combat units extremely powerful, especially if they have special abilities like Bully or Cunning. Of course, the risk of failure means you always need a backup plan.

 

Dagger in my Mind

The most dangerous crystal of all allows you to take control of your opponent’s units. A unit with a ready green-circle figure on or adjacent to the control terrain can use a special order to take control of an enemy unit within a range of 6 steps. The controlled unit becomes friendly for the duration of a single order (assuming you have the order points). You can turn your opponent’s units against each other or make them do really stupid things.

This scenario also includes a bonus for commanders. At the beginning of your turn, if you have more commanders that your opponent, you get extra order points.